sobota, 5 listopada 2011

Heavy Traffic

Today we had a team meeting in which we have discussed what we need to research.

Heavy traffic
We've established that there would be a 10 levels each taking the player to the different city around the globe.

Cities
-Chinese docks (ships, forklifts etc)
-London (Big Ben, London Eye)
-Rio De Janeiro (Statue of Jesus)
-New York (Times Square, Statue of Liberty etc)
-Paris (Eiffel tower)
-Moscow (Kremlin)
-Sydney (Opera house)
-Rome (Colosseum)
-Finland (Fathers Christmas house)
-Berlin (the Brandenburg Gate)

Another thing we wanted to have are different characters from different places, but I am not so sure about this. We will see how the project carries on.

Vampire Game
Reference movies
-Van Hellsing
-Adams Family
-Nosferatu
-Interview with the Vampire.
Places I want to design are a gothic city, a graveyard and a willow forest.


Dungeon Crawler
For this game I will have to come up with the narrative.
The premise of the game is that the player takes up the role of a viking style plunderer and ventures throughout the world pillaging as well humans as different type of mythical creatures and spirits.
I thought of a three different stages for the game.

Scandinavia - The most desolate place of them all, inhabited mainly by mythical creatures. The environments would look very bleak and desaturated. The atmosphere would evoke the feeling of death, stagnation, coldness.

Europe - War driven place with slightly more earthy colours. Browns, greens etc... The environment would have more buildings and vastly inhabited by humans.

Persia - A rich place full of palaces. Inhabited by both people and creatures/spirits. The colour scheme would be saturated reds, yellows and dark browns.

Because of the fact that the art style changes throughout the game I will have to make the character carefully so it would stand out on each of the stages. Mock up mood sheets should suffice.

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