This blog has been created for the purpose of research for the final year project. I will collect all my findings relevant to the games I am designing this year.
The games are a three for an iPhone and one destined for the browser.
Unnamed Vampire game - The game is a quirky styled sidescroller about a silly vampire trying to get to his coffin before the sunrise. I want the game to have very styl
ised chibi-ish playful style. The game is going to keep the typical 19th century gothic look, though.
My main influences are:
Heavy Traffic - This is going to be another humorous sidescrolling game with gameplay similar to Canabalt. There would be only one difference, the physics are going to be skewed so everything loose will be tumbling around. I haven't decided on the visual style yet. However, I want it to be quite cartoonie too. The main character probably will be a hobo trying to survive.
During one of the study sessions we've had with another Games Art students I was designing a main characters and Grant Topping gave me up a great idea. He came up with that the main character should be a hobo with a shopping trolley. Then together we realised that he could ride in it, for a humorous effect. I imagine the style for Heavy Traffic would be similar to games such as Alien Hominid and Super Meat Boy.
Unnamed Dungeon Crawler - This game is going to be the final project. I want it to have strong norse influences, but still retaining wester Diablo'esque dungeon crawler attitude. Art style wise I've been influenced by evocative videoclips by Amon Amarth, Finntroll, Metsatoll and several other bands. In particular song Guardians of Asgard, which has a lot of mythical characters and symbols in it.
In games there is Skyrim, Dark Souls and Vikings the battle for Asgard, which art style highly influences me.
Slain, Thorgal and the Northlanders are comic books featuring some sort of germanic mythology or historical elements. I am featuring them here as my other sources of influence.
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